
Challengers (2024)
Luca Guadignino’s Challengers was as much of a thrill to work on as it was to watch. I worked with the team at Zero VFX as a 3D Generalist to implement another crowd replacement system using volumetric scans. I helped clean up and rig models in Maya, along with doing crowd layout and posing for our “Be the Ball” scene. I also helped rig our head models of each lead actor to help animators with replacement shots.